How do today’s students use mobiles?

 

Mobile phones have fast become the most pervasive technology in our daily lives. The first experimental mobile call was made in 1973. Just four decades later, over three quarters of UK adults own a smartphone and some 32 billion

Game On! Students’ Perceptions of Gamified Learning

 

Gamification is presented in the literature as a pedagogical innovation that may increase student engagement and enhance learning. This study explores students’ perceptions of a gamified learning intervention deployed in a large undergraduate module and a small postgraduate module.