James Paul Gee on Learning with Video Games
Should Classrooms Be More Like Video Games?
Can video games be successfully used for education? The idea of “gamification” in the classroom has gained more space lately.
Exploring the Educational Potential of Video Game-Based Learning
An interview with Kurt Squire, director of the Games, Learning and Society Initiative at the University of Wisconsin-Madison. He spends his time researching the civic potential of video games and the broader impact they have on the educational sphere.
5 Benefits of Using Kinect in Education
It may be early to see Kinect in many classrooms, but it’s becoming more evident that Kinect is being supported as an effective learning tool. Below are five major contributions the Kinect will offer education.
Do Serious Games Work? Results from Three Studies
Three studies in higher education look at whether serious games (or video games whose primary purpose is something other than entertainment, such as military training, education, physical therapy) really do change learning outcomes.
Avatar’ Points Way to Future of Movie Games
In the new videogame based on James Cameron’s highly anticipated sci-fi flick, blue giants deliver a big green message: Greed is bad, and humans are a cancer. But behind the scenes, the parallel teams working on the movie and the …