Assessing Students as in a Video Game

If you ask teenagers to do their homework they’ll find a thousand other things to do. But put them in front of a video game, and they’ll focus on it for hours. How exactly do game designers create this kind of engagement? And what would happen if we applied these principles to teaching?

https://www.profweb.ca/en/publications/real-life-stories/assessing-students-as-in-a-video-game