Videogames in the Classroom: Meaningful Learning Backed by Research

The use of videogames as an educational tool in the higher education classroom is becoming increasingly common. Research has demonstrated that the use of educational videogames (serious games) can lead to meaningful learning outcomes. However, very little work has been done on the use of entertainment-based videogames in college-level courses. That is why we have conducted a research study in our courses and developed materials to encourage and help other teachers to implement the use of video games in their courses.